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One that does all this tedious work for you. Ultimately, my goal is to create a midi platform that anyone can use with any controller. When it's all finished, I'll put it up as a Max For Live patch.Īfter I'm sure it works with Live, I'll attempt to make a plugin that's accessible to other DAWs as well. I'm working out kinks and bugs to make sure the two can communicate properly with each other, as well as designing an easy interface that everyone can understand and manipulate. #CONTROLLERMATE MIDI PATCH#I'm currently working on making the MAX patch usable within Ableton Live. And if you really wanted to, you could theoretically create some more gates within gates, and exponentially access patches. In other words, you can instantaneously have as many controllers as there are buttons. By pressing the PS button, I route midi signals into a different chain, use any button on the controller to choose my new preset, and close the gate with the PS button again so that it works only in that preset. A midi controller, an effect pad, a sampler, and a drum machine- but you don't want to designate four buttons entirely to just changing presets. Say, for example, you want 4 different controllers to play live. I made several different 'presets' that you can choose from in an instant without having to click around on your computer, by using the middle PS button as a gate. And it doesn't have to be limited to those buttons only. you pretty much have a DJ turntable controller in your hands. If you combine that with samples, beat repeat, etc. You can lock it in with the L1/R1 buttons. The further in you push one trigger button, the further it goes to that side. I used the L2/R2 trigger values to create a crossfader that sits in the middle when nothing is pressed. Slap an LFO on the X value and some frequency modulation on the Y and you have some really crazy sounding stuff you can do in a heartbeat with a joystick- not to mention two joysticks. I used the joystick outputs as X,Y values and created my own sort of Kaoss effect pad with any programmable output effect you apply onto the values. My final project for a computer music class I took was creating a flexible generic MAX patch that allowed me to configure the DS3 into whatever I wanted. It doesn't necessarily have to be a binary on/off midi toggle controller. You can program each midi channel independently for whatever you want with range values. Kinda like velocity information of a midi value. On the PS3/PS4 controllers, most of the buttons are pressure sensitive and will output a range of midi values you can use. Tagging along and adding my two cents without giving much of my plans away ) : Hope you found this helpful, I certainly would have been glad to have this post instead of having to dig through half the internet to get what I'm looking for. the button now does whatever you told it to do. You can now start assigning your controller buttons using Rejoice, to do so, simply hold down a button, specify what it should do (controller change, note on, etc) and press Add. In your DAW, be sure to enable 'LoopBe Internal MIDI' as a MIDI input device. When you have both of these tools installed, open up Rejoice and select 'LoopBe Internal MIDI' as your MIDI out. #CONTROLLERMATE MIDI SOFTWARE#The software is well over 10 years old but it still works, it wasn't easy to get my hands on so the only link I have is this guy's onedrive page. #CONTROLLERMATE MIDI DRIVER#LoopBe1 A virtual MIDI driver (do not use MIDI Yoke, it's outdated and won't work.) they have a lot of different versions on their page which are all 60 day trials, only the one at the very bottom is completely free.Īvis Rejoice This will let you program your controller's buttons. You're gonna need two pieces of Software. (mac users that want to get this to work have plenty of videos to watch) #CONTROLLERMATE MIDI WINDOWS 8#Note: I am using Windows 8 and FL Studio, it should work fine with any other DAW. It took me a couple of hours to get this working and so I decided to share my process here, so others can have an easier time doing this. ![]()
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